Basics
We will play by the USA Ultimate's 11th Edition Rules. For specifics on these rules, you can visit USAU's Rules Page.
Please note: as an experimental rule, Contact Call is not included as a league rule.
League Specific Rules
Playoff Exceptions to these Rules
Gender Ratio
Standard gender ratio for all games is 5/2 ratio.
Offense may dictate 4/3 in any game in which EACH team meets one of these criteria:
- Has 6 women present.
- Has 5 women present and no more than 10 men (11 men if opponent has 6 women).
- Has 4 women present and no more than 8 men.
If a team is low on men, captains can try be more accommodating, while remaining fair to both teams and all players.
Offense may dictate 3 men/4 women in any game in which EACH team meets one of these criteria:
- Has 6 women present and no more than 8 men.
- Has 5 women present and no more than 7 men.
Points
- Games to 15
- Win by 2
- Point cap at 17
Mirror
- Mirror at half
- No halftime
Time Caps
- Softcap at 20 minutes before end of game
- For capping purposes, a point is considered to begin immediately after the preceding goal is scored.
- Finish the current point and then set a new point cap at the highest current score + 2 unless that would be higher than the existing point cap.
- A team may still win by 2 per the original rules of the game but win by 2 is not required at the point cap.
- Hard cap at 10 minutes before end of game
- For capping purposes, a point is considered to begin immediately after the preceding goal is scored.
- Finish the current point. The game is over unless it's a tie.
- If the game is tied, play one more point.
- If the lights go out before a game is officially over, the game will end immediately. If the disc is in the air when the lights go out and it is caught in the dark in the end zone for a score, it will count. In any other situation, the game will immediately end even if it is mid-point. If the game is tied, the game will be scored as a tie.
Timeouts
- 3 timeouts per game, max 2 per half
- After softcap horn blows, no timeouts
- No timeouts in hardcap
- No subs in a timeout
Pull Rule
If disc lands on the playing field (or end zone)
- play from where it lands
- do NOT walk it up to the line
If disc lands out (player has following options)
- call middle (if disc goes out the side in FRONT of the brick line) - take disc to the middle at the point where the disc last crossed the perimeter line
- call brick (if disc goes out anywhere BEHIND the brick line) - take the disc to the middle at the brick line (15 yards)
- play from the closest spot on the playing field proper (not the end zone) to where the disc last went out
- side line if in front of the end zone
- closest front corner if behind the end zone and went out the side
- straight up to the line if it goes out the back
If disc lands in and ROLLS out
- play from spot on the playing field proper (not end zone) where the disc rolled out
- side line if in front of the end zone
- closest front corner if behind the end zone and went out the side
- straight up to the line if it goes out the back
Game Schedule
- 8:00 - warm-ups
- 8:10 - 5 minute warning (captains flip for pull)
- 8:15 - games begin (promptly)
- 9:40 - softcap (add two to highest score and play to that)
- 9:50 - hardcap (finish the current point. If tied, play one more)
- 10:00 - beers & cheers (also, lights out)
Subject to change.