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last updated 11/24/08 by K.Nabity

Fall League 2008

Congratulations to The Royal WEfnuk, Fall League 2008 Champions!

Pools

Pool A
Black Mamba
Multiple Scoregasms
Swinging Huckers
Flow Rida
Pool B
Orange Quangaroos
Blue Goo
Wii Huck
WOW Pink!
Pool C
Offshore Swilling
Two Buck Huck
Jabba the Huck
Flick Attack
Pool D
The Royal WEfnuk
Plastic Hurling Phenomena
Schrute Hucks
DIRT

Playoff Schedule

* Due to technical difficulties at Diablo, game one of pool play for Pools A and C were played Staurday morning at Benedict. Games were to 7 pts.

Pool A Schedule
Team Score Score Team
1 Black Mamba 13 6 Flow Rida
1* Multiple Scoregasms 7 0 Swinging Huckers
2 Black Mamba 9 13 Swinging Huckers
2 Multiple Scoregasms 13 6 Flow Rida
3 Black Mamba 9 13 Multiple Scoregasms
3 Swinging Huckers 6 13 Flow Rida
Pool B Schedule
Team Score Score Team
1 Orange Quangaroos 13 9 WOW Pink!
1 Blue Goo 13 6 Wii Huck
2 Orange Quangaroos 13 4 Wii Huck
2 Blue Goo 13 2 WOW Pink!
3 Orange Quangaroos 13 7 Blue Goo
3 Wii Huck 5 13 WOW Pink!
Pool C Schedule
Team Score Score Team
1 Two Buck Huck 7 13 Jabba the Huck
1* Offshore Swilling 7 2 Flick Attack
2 Offshore Swilling 13 10 Jabba the Huck
2 Two Buck Huck 14 13 Flick Attack
3 Offshore Swilling 13 4 Two Buck Huck
3 Jabba the Huck 13 11 Flick Attack
Pool D Schedule
Team Score Score Team
1 Plastic Hurling Phenomena 13 6 Schrute Hucks
1 The Royal WEfnuk 13 5 DIRT
2 The Royal WEfnuk 13 5 Schrute Hucks
2 Plastic Hurling Phenomena 13 5 DIRT
3 The Royal WEfnuk 13 7 Plastic Hurling Phenomena
3 Schrute Hucks 8 13 DIRT
Semis
Team Score Score Team
1 Multiple Scoregasms 9 13 The Royal WEfnuk
2 Offshore Swilling 13 11 Orange Quangaroos
Finals
Team Score Score Team
The Royal WEfnuk 15 6 Offshore Swilling

Fields

Quail Run (Quail)
Diablo (Dia)
Scottsdale Sports Complex (SSC)
Benedict Fields (Ben)

Playoff Rules

The same as General League Rules with the following exceptions:

  • Points:

    Pool Play

    • Games to 13
    • Win by 2
    • Cap at 15

    Finals

    • Games to 15
    • Win by 2
    • Cap at 17
  • Caps:

    For capping purposes, a point is considered to begin immediately after the preceding goal is scored.

    • Softcap at 20 minutes before end of game
      • Add two to highest score.
      • Play to the lesser of 'highest + 2' or 13 for pool play, 15 for finals.
      • First to that score wins (no need to win by 2).
    • Hard cap at 10 minutes before end of game
      • Finish the current point. The game is over unless it's a tie.
      • If the game is tied, play one more point.
    • If the lights go out before a game is officially over, the game will end immediately. If the disc is in the air when the lights go out and it is caught in the dark in the end zone for a score, it will count. In any other situation, the game will immediately end even if it is mid-point. If the game is tied, the game will be scored as a tie.

If you have any questions, please contact the director.