We will play by the Ultimate
Players Association Tenth Edition Rules of Ultimate. For specifics on
these rules, you can visit The Rules Page.
The league directors will also always have a copy of the rule book at
the fields.
League Specific
Men/Women ratio (note: this
may change based on the number of women that sign up)
Men/Women
default ratio is 5/2
Teams may elect to play 6-1 if short on women, if both
captains agree. Any mutually-agreed upon modification by the captains
of a particular regular-season game, based on the number of players
available, is ok.
Offense cannot dictate 4/3, unless of course it is
agreed upon by both teams' captains before the game.
Points:
Games to 15
Win by 2
Cap at 17
Mirror:
No Mirror
No halftime
Caps:
Softcap at 20
minutes before end of game
Add two to highest
score.
Play to the lesser of 'highest + 2' or 15
First to that score wins (no need to win by 2).
Hard cap at 10
minutes before end of game
For capping purposes, a
point is considered to begin immediately after the preceding
goal is scored.
Finish the current point. The game is over unless it's a tie.
If the game is tied, play one more point.
If the lights
go out before a game is officially over, the game will end
immediately. If the disc is in the air when the lights go out and it
is caught in the dark in the end zone for a score, it will count. In
any other situation, the game will immediately end even if it is
mid-point. If the game is tied, the game will be scored as a tie.
Timeouts:
3 timeouts per
game
After softcap horn blows, no timeouts
No timeouts in hardcap
No subs in a timeout
Pull Rule:
If disc lands on the
playing field (or end zone)
play from where it lands
do NOT walk it up to the line
If disc lands out
(player has following options)
call middle (if disc goes
out the side in FRONT of the brick line) - take disc to the middle at
the point where the disc last crossed the perimeter line
call brick (if disc goes out
anywhere BEHIND the brick line) - take the disc to the middle at the
brick line (20 yards)
play from the closest spot
on the playing field proper (not the end zone) to where the disc last
went out
side line if in front of
the end zone
closest front corner if
behind the end zone and went out the side
straight up to the line if
it goes out the back
If disc lands in and ROLLS
out
play from spot on the
playing field proper (not end zone) where the disc rolled out
side line if in front of
the end zone
closest front corner if
behind the end zone and went out the side
straight up to the line if
it goes out the back
Early Game Schedule
5:30 - warm-ups
6:10 - 5 minute warning
(captains flip for pull)
6:15 - games begin (promptly)
7:40 - softcap (add two to
highest score and play to that)
7:50 - hardcap (finish the
current point. If tied, play one more)
8:00 - beer
Late Game Schedule
7:30 - warm-ups
8:10 - 5 minute warning
(captains flip for pull)
8:15 - games begin (promptly)
9:40 - softcap (add two to
highest score and play to that)
9:50 - hardcap (finish the
current point. If tied, play one more)