Basics
We play by USA Ultimate's rule set. For specifics on these rules, you can visit USAU's Rules Page.
League Specific Rules
Mixed Division On-Field Personnel Ratio
Teams are formed with and play on the field with a specified personnel ratio of Man matching and Woman matching players which will be set in the league rules according to actual registration numbers.
Default ratio for all games is 5 man-matching players/2 woman-matching players.
Genzone (see below) may dictate 4/3 ratio in any game in which EACH team meets one of these criteria:
- Has 6 woman-matching players present.
- Has 5 woman-matching players present and no more than 10 man-matching players (11 man-matching if opponent has 6 woman-matching).
- Has 4 woman-matching players present and no more than 8 man-matching players.
If a team is low on man-matching players, captains can try be more accommodating, while remaining fair to both teams and all players.
Genzone (see below) may dictate 3 man-matching/4 woman-matching in any game in which EACH team meets one of these criteria:
- Has 6 woman-matching players present and no more than 8 man-matching players.
- Has 5 woman-matching present and no more than 7 man-matching.
Genzone
At the start of each game after the first disc flip, an additional disc flip happens with the winner selecting which end zone is the "genzone." At the start of each point, the team that is at the genzone chooses the personnel ratio.
Points
Games to 15
Mirror
- Mirror at half
- No halftime
Time Caps
- Softcap at 20 minutes before end of game
- For capping purposes, a point is considered to begin immediately after the preceding goal is scored.
- Finish the current point and then set a new point cap at the highest current score +2 unless that would be higher than the existing point cap.
- A team may still win by 2 per the original rules of the game but win by 2 is not required at the point cap.
- Hard cap at 10 minutes before end of game
- For capping purposes, a point is considered to begin immediately after the preceding goal is scored.
- Finish the current point. The game is over unless it's a tie.
- If the game is tied, play one more point.
- If the lights go out before a game is officially over, the game will end immediately. If the disc is in the air when the lights go out and it is caught in the dark in the end zone for a score, it will count. In any other situation, the game will immediately end even if it is mid-point. If the game is tied, the game will be scored as a tie.
Timeouts
- 3 timeouts per game, max 2 per half
- No timeouts in hardcap
- No subs in a timeout
Pull Rule
If disc lands on the playing field (or end zone):
- play from where it lands
- do NOT walk it up to the line
If disc lands out, the player has following options:
- call middle (if disc goes out the side in FRONT of the brick line) - take disc to the middle at the point where the disc last crossed the perimeter line
- call brick (if disc goes out anywhere BEHIND the brick line) - take the disc to the middle at the brick line (15 yards)
- play from the closest spot on the playing field proper (not the end zone) to where the disc last went out
- side line if in front of the end zone
- closest front corner if behind the end zone and went out the side
- straight up to the line if it goes out the back
If disc lands in and ROLLS out:
- play from spot on the playing field proper (not end zone) where the disc rolled out
- side line if in front of the end zone
- closest front corner if behind the end zone and went out the side
- straight up to the line if it goes out the back
Game Schedule
- 8:00 – warm-ups
- 8:10 – 5 minute warning (captains flip for pull)
- 8:15 – games begin, promptly
- 9:50 – hardcap (Finish the current point. If tied, play one more.)
- 10:00 – Cheer your opponent! (also, lights out)
Subject to change.