Basics
We will play by the Ultimate Players Association Eleventh Edition Rules of Ultimate. For specifics on these rules, you can visit The Rules Page. The league directors will also always have a copy of the rule book at the fields.
League Specific
Subject to change.
- Points:
- Games to 11
- Win by 2
- Cap at 13
- Mirror:
- Timeouts:
- 2 timeouts per game
- After softcap horn blows, no timeouts
- No timeouts in hardcap
- One substitution is allowed during a timeout
Pull Rule
- If disc lands on the playing field (or end zone)
- play from where it lands
- do NOT walk it up to the line
- If disc lands out (player has following options)
- call middle (if disc goes out the side in FRONT of the brick line) - take disc to the middle at the point where the disc last crossed the perimeter line
- call brick (if disc goes out anywhere BEHIND the brick line) - take the disc to the middle at the brick line (20 yards)
- play from the closest spot on the playing field proper (not the end zone) to where the disc last went out
- side line if in front of the end zone
- closest front corner if behind the end zone and went out the side
- straight up to the line if it goes out the back
- If disc lands in and ROLLS out
- play from spot on the playing field proper (not end zone) where the disc rolled out
- side line if in front of the end zone
- closest front corner if behind the end zone and went out the side
- straight up to the line if it goes out the back
For more information, email the League Director Keith Aspinall