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Sunday Fall League 2012, League Rules

Teams |  Schedule & Results

Basics

We will play by the Ultimate Players Association Eleventh Edition Rules of Ultimate. For specifics on these rules, you can visit The Rules Page. The league directors will also always have a copy of the rule book at the fields.

Game Schedule

Subject to change.

  • 2:00 - warm-ups
  • 2:15 - game time
  • 3:40 - softcap
  • 3:50 - hardcap
League Specific

Subject to change.

  1. Points:
    • Games to 15
    • Win by 2
    • Cap at 17
  2. Mirror:
    • Mirror at 8
    • No halftime
  3. Caps:
    • Softcap at 20 minutes before end of game
      • Add two to highest score.
      • Play to the lesser of 'highest + 2' or 15
      • First to that score wins (no need to win by 2).
    • Hard cap at 10 minutes before end of game
      • For capping purposes, a point is considered to begin immediately after the preceding goal is scored.
      • Finish the current point. The game is over unless it's a tie.
      • If the game is tied, play one more point.
  4. Timeouts:
    • 3 timeouts per game
    • After softcap horn blows, no timeouts
    • No timeouts in hardcap
    • No subs in a timeout
Pull Rule:
  1. If disc lands on the playing field (or end zone)
    • play from where it lands
    • do NOT walk it up to the line
  2. If disc lands out (player has following options)
    1. call middle (if disc goes out the side in FRONT of the brick line) - take disc to the middle at the point where the disc last crossed the perimeter line
    2. call brick (if disc goes out anywhere BEHIND the brick line) - take the disc to the middle at the brick line (20 yards)
    3. play from the closest spot on the playing field proper (not the end zone) to where the disc last went out
      • side line if in front of the end zone
      • closest front corner if behind the end zone and went out the side
      • straight up to the line if it goes out the back
  3. If disc lands in and ROLLS out
    • play from spot on the playing field proper (not end zone) where the disc rolled out
      • side line if in front of the end zone
      • closest front corner if behind the end zone and went out the side
      • straight up to the line if it goes out the back